Instead, they fight with the same handheld weaponry used by human marines and the player. Despite their cybernetic enhancements, Tactical Strogg retain much of their original humanoid body and lack the non-humanoid limbs or built-in weaponry seen in most other Strogg forms. They are the most commonly encountered enemies in the second half of the game, replacing the guards as basic enemies.īecause of their prowess and intelligence in combat, Tactical Stroggs are considered one of the deadliest enemies in the game, especially on harder difficulties.Īs shown in the Stroggification of Matthew Kane, Tactical Strogg are captured and co-opted human marines of exceptional ability, who have received extensive Strogg cybernetic implants, including heavy modification of the arms and legs, an armored chestplate, and a neurocyte brain control implant (the latter common to all Strogg units). Tactical Stroggs can be seen in the most of the Strogg medical facilities, during their creation process, but are not fought until Kane reaches the dispersal facilities. Near the end of the game, most of them will use the Hyperblaster, making them exceedingly dangerous to unwary marines. They carry machine guns (common), shotguns (common), hyperblasters (one or two per team) and railguns (usually one per team). Unlike all other Strogg units, Tactical Stroggs lack built-in weapons systems, instead being equipped with conventional firearms. This is the type of Strogg that Kane is partially converted into about 1/3 of the way through the game, or the 13th level: The Strogg Medical Facility. ![]() ![]() ![]() It can therefore be inferred that Tactical Strogg are considered "elite" warriors by the Strogg, designed with the express purpose of dealing with high risk targets, and they are the only enemy type known to use flyers as transport. They are tougher and more advanced than more primitive stroggified human guards, and they may even be capable of a degree of independent thought and action which, if proven, would further mark them apart from other Strogg units. The Strogg communication system, which Matthew Kane can listen in on following his partial stroggification, often announces that "Tactical Teams" have been dispatched whenever Kane and other marines near a location important to the Strogg war effort. In Quake 4, Tactical Strogg (or sometimes called Tactical Transfer) are Stroggified human marines, specially selected to become tactical units because of the exceptional combat prowess, tactical ability and overall intelligence they have displayed in battle.ĭesigned to act in co-ordination and co-operation with one another in a human-style squad (which is perhaps indicative of the Strogg changing tack and adapting their units and tactics to better fight off the human threat), they fight with advanced tactics such as flanking, utilizing cover and, unlike many other Strogg units, communicating with one another.
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