![]() ![]() It will be at first half-opened, displaying two puzzles to complete. As soon as you approach the safe, the hand hides away, never to be seen again.Īfter obtaining the key from the safe, it can be used to open the cabinet. Note that if you input the code before the rule book is available, a pile of meat will be found instead.Īlso note that on your first run, when you get up to find the candles, there is a hand hanging on to the safe. Inside you will find a new card, the Stinkbug, and a key (which opens the puzzle cabinet). (Note: You will not have access to the rule book until you have died once.) The safe combination is 2-7-3. The combination to the safe is written in the rule book, it can be found at the top of the Mighty Leap Sigil page in the rule book. The hammer is possibly the same one used in Act 2 and 3 to destroy cards, while the brush is most likely the one belonging to Magnificus. Beyond them, against the rear wall, is a table containing a lantern, the Rule Book, some mushrooms, and, nailed on the wall, a hammer and a magic brush. On the left side is the painting and the cuckoo clock. On the right side is the sliding puzzle cabinet, the candles, and a side table with a skull and a globe. Later on, a goat skull, Goobert (added by attempting to use the Failure item) and a wolf statue will be present. To the left of the door is the barrel, and a wooden statue of a squirrel clutching a knife. Beneath these are several wooden crates, and in some circumstances a Tarot Card will appear there. On the right of the door are the statuettes, and the safe. The rear side contains the door, which is locked. In practice, the player can move in an L shaped space, with three spaces at the rear of the cabin, near the door, and two spaces up the left hand side. ![]() The Cabin is four-sided, but the middle and right side are inaccessible as they are occupied by Leshy and the game board. Note: Most of the content below is not accessible on the first run, requiring either multiple runs or a specific action by the player to become available. Solving the puzzles earns the player cards or items, some of which are required in order to progress in the game. In Act I, Leshy's Cabin contains escape-room style puzzles that the player can solve while the map is unrolled.
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